playMaker

Author Topic: Passing custom types to RunFSM not working...[SOLVED]  (Read 1612 times)

ratamorph

  • Playmaker Newbie
  • *
  • Posts: 16
Passing custom types to RunFSM not working...[SOLVED]
« on: November 26, 2013, 04:20:45 PM »
I'm trying to pass a custom type as an FSMObject variable into a sub state machine started by RunFSM but the variable is never assigned, standard types like FSMInt are passed without a problem but my custom type is left null.

I'm using the input parameters in the RunFSM variable.

Is this a limitation or is there a catch here?
« Last Edit: December 02, 2013, 01:38:02 AM by jeanfabre »

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: Passing custom types to RunFSM not working...
« Reply #1 on: November 28, 2013, 02:36:28 AM »
Hi,

 Could you report a bug here? maybe there is an issue. I'll try to repro ( if you can share they custom type or even the script itself that will help). thanks :)

 bye,

 Jean

ratamorph

  • Playmaker Newbie
  • *
  • Posts: 16
Re: Passing custom types to RunFSM not working...
« Reply #2 on: December 01, 2013, 11:28:17 AM »
It's working now, not sure why it wasn't working before.