hi,
I've got an urgent problem that should be pretty easy to reproduce.
1. Create a capsule, remove its collider and add a character controller instead.
2. Create a sphere with a sphere collider AND rigidbody and shoot it into the capsule by adding force to it via Playmaker.
3. Add an On Collision Enter Collision Event to the capsule that sends out an event.
Now if you play that game the collision should get detected as expected. However if you deactivate the character controller/capsule in-game either via a playmaker action or simply by deactivating its checkbox in the inspector, and then re-activate it no collisions will be detected anymore!
This essentially makes the enemies in my game immortal if I deactivate and then re-activate them for performance optimization. So... help!
