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NGUI and Playmaker[SOLVED]
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Topic: NGUI and Playmaker[SOLVED] (Read 2099 times)
mweyna
Full Member
Posts: 242
NGUI and Playmaker[SOLVED]
«
on:
January 22, 2014, 03:36:18 AM »
So in my scene I have a UI element as a UI Texture (via NGUI) hooked to my main camera. It has a Texture of "Icon_Unselected," I want it when pressed to change to "Icon_Selected" briefly and return to then it's "Icon_Unselected" texture. However I don't see any playmaker hook in that alter UITexture attribues on NGUI. However exactly would I have it so I can script up a "OnClick" FSM action to change the look of the NGUI button?
«
Last Edit: January 24, 2014, 06:35:00 AM by jeanfabre
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: NGUI and Playmaker
«
Reply #1 on:
January 22, 2014, 07:37:52 AM »
Hi,
That's something you should do entirely using ngui component setup without any scripting or playmaker, using the regular buttons and sprite behaviors.
anyway: You'll need to use "set property" action and target your UITexture and set "MainTexture/texture" property.
bye,
Jean
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mweyna
Full Member
Posts: 242
Re: NGUI and Playmaker
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Reply #2 on:
January 23, 2014, 02:55:21 AM »
So for the Set Property, I'd want the guiTexture.texture property? I dont see anything called Maintexture.texture.
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: NGUI and Playmaker
«
Reply #3 on:
January 23, 2014, 07:16:45 AM »
Hi,
Are you truly dragging the component itself, not the gameobject? if you drag the gameobject then you only access the property of the gameobject itself, not its components.
bye,
Jean
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mweyna
Full Member
Posts: 242
Re: NGUI and Playmaker
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Reply #4 on:
January 23, 2014, 12:05:43 PM »
So I managed to mimic the button example in the NGUI Playmaker samples with some success and bypass the whole issue. Just a lot of different things I had to setup slightly different, but all comes with the being a rookie with NGUI.
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NGUI and Playmaker[SOLVED]