Hello
I use Vector3Lerp action in my multiplayer game for smooth position and rotation.
The pose smooth is very good, but the rotation smooth have a problem, what I think we can solve with a little help.
I synch a ship, and this ship is moving and turning slowly, but when the ship rotate is going over the 360° the next point is 1° ...
The problem is, that the Vector3Lerp not turning over 360°, it turn back to 1° and after turn more...
So my ship when turning over a full curve, look like a stupid... Because turning back 359° in 1 sec and after turn more..
Can we change the vector3Lerp code, that dont turn back, turn for the closest direction? turn over 360° to 1° and dont turn back
Or how can I solve the rotation smooth without Vector3Lerp?
Pls help, Thank you.