playMaker

Author Topic: FSM save, basics  (Read 2282 times)

kinetiknz

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FSM save, basics
« on: August 09, 2011, 03:11:47 PM »
Hello, I have just purchased Playmaker, and have added it to a scene.

I have very simple FSM on a couch object that should change material. It has been working but now does not. I'm not sure if my Playmaker is broken, the FSM is broken, or something scene -wide is broken.

I have Voume Grass installed, which had a small naming conflict with AnimateColour.cs  I renamed the Volume Grass CS so I can't see why Playmaker would be fussed.

Also, are FSM's supposed to be inactive and disappear unless you save??

Also, is there a recognized way of uninstalling PM before re-installing? It makes alot of DIRS and files all over the place, so it would be a trick to clean 100%

Thanks!
« Last Edit: August 09, 2011, 03:23:27 PM by kinetiknz »

Damian

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Re: FSM save, basics
« Reply #1 on: August 09, 2011, 03:45:32 PM »
It should work.
Well if you uninstall playmaker it will remove all or should do it.
Thats how unity3D works.
If i do get prblem(beta 1.2) i just uninstall it and then reinstall it.
I never had any problem with it.

kinetiknz

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Re: FSM save, basics
« Reply #2 on: August 09, 2011, 04:11:30 PM »
Hmm, I haven't ran into a way to uninstall packages for Unity? They aren't apps, so don't have uninstallers. I could delete everything I think is linked to PM, but that seems a little wreckless and a terrible way of doing it.

Are you talking about uninstalling Unity itself? If so the project would still retain any add-ons and the problem persists?
« Last Edit: August 09, 2011, 04:15:01 PM by kinetiknz »

Damian

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Re: FSM save, basics
« Reply #3 on: August 09, 2011, 04:16:41 PM »
Well you need to have some control over what you install.
But with Playmaker its easy for is in very few folders and only the playmaker folder is what you can delete then install the playmaker again.
I never had any issues doing that way.

Alex Chouls

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Re: FSM save, basics
« Reply #4 on: August 09, 2011, 04:45:15 PM »
Deleting the PlayMaker folder will "uninstall" most everything.

Other folders in the unitypackage:

  • Gizmos: Just the little icon shown on game objects with FSMs.
  • iTween: The standard install folder for iTween. NOTE: 1.2 makes it a easier to delete this if you don't use iTween with Playmaker. Otherwise you have to do a little script hacking to remove this and keep Playmaker - search the forums.
  • PlayMakerSamples: Delete this (or uncheck when importing) to remove all sample scenes.