Hi,
you could make a mesh with Playmaker, but that would mean dealing with arrays, and therefore would be quite cumbersome. mesh editing, especially dynamic mesh editing is best kept as scripts I would say. I would not personally do any mesh editing and modifying with playmaker ( or else, I would write a series of custom actions and tools to abstract mesh editing in an efficient way, like accessing one vertext only, or stuff like that).
bye,
Jean