playMaker

Author Topic: FOV mesh.  (Read 1847 times)

TIGGYsmalls

  • Junior Playmaker
  • **
  • Posts: 80
FOV mesh.
« on: December 12, 2013, 09:30:26 AM »
I can do a ray-cast FOV but is there any way to get Playmaker to make a mesh?

Like the one in this video:

Here it is in the asset store:
https://www.assetstore.unity3d.com/#/content/873

TIGGYsmalls

  • Junior Playmaker
  • **
  • Posts: 80
Re: FOV mesh.
« Reply #1 on: December 12, 2013, 12:51:44 PM »
Also, if you use Add Component to create a RaycastCollider. How can you change its rotation? As it just points in -Y of the object.

jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: FOV mesh.
« Reply #2 on: December 12, 2013, 01:00:40 PM »
Hi,

 you could make a mesh with Playmaker, but that would mean dealing with arrays, and therefore would be quite cumbersome. mesh editing, especially dynamic mesh editing is best kept as scripts I would say. I would not personally do any mesh editing and modifying with playmaker ( or else, I would write a series of custom actions and tools to abstract mesh editing in an efficient way, like accessing one vertext only, or stuff like that).

bye,

 Jean