Hi,
BOLD
I have the kinect, so yes, you can pm me, I'll have a look when time permits. Make some videos to tease us!
Ok, I think you are over thinking this, and I would test first using a very simple rig where each Kinect position are actual dummy objects with nothing but just a photonview, by default it will sync the transform, and so it's all there for you already without any effort on your end.
Then, add on top of that some smoothing and lerping and whatever, but do that either in each of these dummies, to actually set another dummy, so you would have a "Raw Kinect Transform" and a "Smoothed Kinect Transform", the RKT would have the photonview synching the transform, and you would have your SKT gameobject getting that position and lerp it out to apply it to self, and this SKT would only exists if RKT "IS not mine".
Does that make sense?
bye,
Jean