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Animation Graphs and Unity 4.3.1
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Topic: Animation Graphs and Unity 4.3.1 (Read 3146 times)
Digital Artisan
Playmaker Newbie
Posts: 1
Animation Graphs and Unity 4.3.1
«
on:
December 15, 2013, 12:12:02 PM »
Hey Everyone,
I'm just going through the playermaker Animation Graph tutorials with my own assets. I can't seem to hook up animation to play the same way as it is playing on the Construction asset. I know 4.3 changed a lot of things with animation, are the Playmaker Animation Graph tutorials still relevant?
Cheers,
DA
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funshark
Playmaker Newbie
Posts: 23
Re: Animation Graphs and Unity 4.3.1
«
Reply #1 on:
December 15, 2013, 08:00:49 PM »
I think you have to wait for the mechanim / Animator action update
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Animation Graphs and Unity 4.3.1
«
Reply #2 on:
December 16, 2013, 06:08:16 AM »
Hi,
warning, Mecanim animation ARE NOT compatible with other animations, it's something very badly documented with clashing names, so make sure you create the anim of the right type.
bye,
Jean
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doppelmonster
Full Member
Posts: 157
Re: Animation Graphs and Unity 4.3.1
«
Reply #3 on:
January 17, 2014, 02:20:13 PM »
i am also wondering if it is possible to use the old demoscenes somehow? When i import the old demoscene package (from the wiki) into the asset store project i get some exceptions that crash Unity.
Would be great if this could be updated to the current version, im just starting over with mechanim and the actions looking great!
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Animation Graphs and Unity 4.3.1
«
Reply #4 on:
January 24, 2014, 07:18:39 AM »
Hi,
Yep. the problem is I don't have a set of Unity samples that are up to date. Unity has not released anything to my knowledge that matches these old samples. Hopefully, this will be addressed soon.
bye,
Jean
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doppelmonster
Full Member
Posts: 157
Re: Animation Graphs and Unity 4.3.1
«
Reply #5 on:
January 27, 2014, 03:49:02 AM »
didnt they update the samples so they work in Unity 4.3.1 ?
I imported the project from the asset store and i t worked without problems. Only after importing the playmaker package i get the exceptions.
Or do you mean that the workflows of the demo doesent reflect the updated features of navmesh/mechanim anymore?
Anyway i struggled my way into the action package without the demob and it works fairly well. Maybe i can post some additional actions i needed when I finished my project....
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Animation Graphs and Unity 4.3.1
«
Reply #6 on:
January 27, 2014, 04:22:39 AM »
Hi,
yes, this demo doesn't reflect what's new and the new ways of working.
By all means, share your additional actions, that would be great, if they are valide ( generic enough), I'll put them in the package on the wiki.
bye,
Jean
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Animation Graphs and Unity 4.3.1