Hello,
I am trying to make a stacked inventory button with a text label that gets decremented with use.
First, when setting up, I can't find the file UIEventsToPlayMakerFSM, mentioned repeatedly in the forums. Is this an old one, replaced by NGUIEventForwarder?
I placed NGUIEventForwarder on my button, and dragged the FSM running on another game object onto the field in NGUIEventForwarder.
I had read that I should be able to drag my button, labels, etc, onto actions and variables on my FSM. Doing this in the variable pane does nothing. Doing it onto a GameObject slot in an action brings up a context menu with Get Property, Set Property, Send Message, and Cancel. I can't ever drop the object into a field directly.
Thanks for any advice. Happy Holidays!
Victor