I'm having some major issues with the "Find Game Object" action at the moment.
It seems to be set to ignore disabled objects by default, which is a little annoying since I need some objects disabled by default.
So anyway, I decided to then try starting with my objects enabled, finding them in the FSM with Find Game Object & storing as Var's, and then disabling them from the FSM (using Activate Game Object + vars).
So far so good, but then next problem comes when I try to re-enable them again later using Activate Game Object: nothing happens! I can't get the objects to re-enable using the variables stored from the Find Game Object action. Again I think this could be something to do with them being disabled?
scratch that last part, but is there any way that Find Game Object could look for disabled objects?