Hi,
I'm currently using lots of Global Bools for changing/checking the status of my game objects. However now I'm adding more levels to my demo, this isn't really practical (what with it not being possible to reset all global bools - so gameobjects have problems with states being carried over from previous level!).
I thought having local bools on a specifically created FSM on each object would be the way to go - but it seems that it's only possible to Bool Test on a bool on that FSM or a global. I see I can get/set FSM bools on any object and any FSM but not Bool Test. Is there a reason for this?
Ideally I want to be able to store the status of an object on that object, and be able to check it's status from anywhere else that I want.