playMaker

Author Topic: PlayAnimationClip action  (Read 2661 times)

Andy22

  • Junior Playmaker
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  • Posts: 99
PlayAnimationClip action
« on: January 16, 2014, 09:16:11 AM »
Hi,

this action plays and if needed adds the given AnimationClip, its designed to use FsmObject<AnimationClip> as inspector exposed user settable variable, compared to the "anim clipname" string of the "Play Animation" action, to reduce user setup errors.

It also allows prefabs to better retain clip asset association, in cases where the name changes, do to asset moves/renames, since the asset hashID/link will stay the same.


bye Andy
« Last Edit: January 16, 2014, 09:17:42 AM by Andy22 »