Hi,
Im wanting to create an FSM that add's and remove game objects to an array based on whether or not the are inside a collider. My Player GameObject has RigidBody2D (is Kinematic = true) component and a Box Collider 2D component. The objects I wish to add to the array are set up the same.
I cant seem to the the Trigger Event 2D nor Collision Event 2D actions to work (ie add the gameobject to a variable, et alone an array) at all with this setup. Am I doing something fundamentally wrong?
Cheers