Having a sliding door trigger, all works perfect.
Closed -> opening -> Open -> closing -> return.
But, if a player enters the trigger and initiates the opening sequence but leaves
before it finishes or at once, the door remains open.
So i'm thinking in the "open" state i want to add a Wait, 2 secs. then go
and check if the player is still inside the trigger, so either close or go open.
However,
How do i check if a player is currently in the current trigger?
OnTriggerStay is really only if the play "stays" in the trigger to begin with right?
- Currently I just have a timer, closing the door in any case after a few seconds.