I have a King character. He has several Maya animations saved out in the usual FBX format - "King@jump.fbx", etc.
When I import these animations into Unity, I set them to "legacy" in the inspector, as per some instructions I remember reading online.
Every time I import a new animation, it shows up fine in the Project window and the Inspector is able to play the preview, but I'm unable to "target" it with the PlayMaker "play animation" or "animation settings" actions.
Eventually, after re-exporting as FBX several times, the animation magically shows up in the PlayMaker animation dropdown menu. What's weird is, I'm not changing any settings within the FBX export or Unity... just exporting multiple times causes it to show up. Once this happens, the animation stays in the drop down menu without any issues. I've had to do this with every animation so far.
Obviously not a critical issue, as the animation eventually does show up, but I'm curious if anyone knows why this is happening, or maybe they've experienced this? It would be beneficial to know what I might be doing wrong, as having to re-export an animation several times to use it isn't exactly efficient haha.
Any thoughts or guidance greatly appreciated!