playMaker

Author Topic: Enable action in another FSM?  (Read 2161 times)

Pawel

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Enable action in another FSM?
« on: January 25, 2014, 08:57:47 AM »
Is there a direct action that allows to enable or disable a single Action in another 's Object FSM?

If not this would be helpful...

Lane

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Re: Enable action in another FSM?
« Reply #1 on: January 25, 2014, 09:02:51 AM »
 You can't enable or disable individual actions real time.

« Last Edit: January 25, 2014, 09:46:27 AM by Lane »
Products by Cleverous
|| Vault Core : Database
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|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Pawel

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Re: Enable action in another FSM?
« Reply #2 on: January 25, 2014, 09:39:21 AM »
Am I right to suppose that this is because in case the action is not enabled, it is not there at all at the run-time?

I figured out a workaround to achieve the same using global bools...

Lane

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Re: Enable action in another FSM?
« Reply #3 on: January 25, 2014, 09:51:53 AM »
Sorry I just realized that my phone autocorrect made that really non-sensical...

I'm not sure for what specific reason you can't do it. I seem to remember a post from at least a year ago dealing with this situation but the search function on the forum isn't working right now so I cant try to dig it up at the moment.

Generally, this is always possible to overcome by changing the logic flow of the system which it looks like you've figured out already.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D