Thank you!
To make it simple :
- I have many model with and without skin.
- Each models or set of models (if no skin) have their own scene.
- Inside each scene I keep some infos specific to each model like tri-count. animation-list etc (because playmaker doesn't handle list yet
![Sad :(](https://hutonggames.com/playmakerforum/Smileys/default/sad.gif)
)
- Each object is also tagged to be found by each script from the viewer scene.
![](http://a.samavan.com/WireframeShader/Screen shot 2011-08-23 at 5.08.07 PM.png)
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And I have a one more scene with all the viewer features like camera system, texture preview, model view (diffuse, no diffuse with litgh, checker, wireframe, etc..)
I import this scene every time you select a model ( = scene).
![](http://a.samavan.com/WireframeShader/Screen shot 2011-08-23 at 5.06.45 PM.png)
For that reason I would like to insert the wireframe script into the viewer scene to keep it very generic.
And to work with a prefab and change the mode under the prefab could create a problem because there are sometime more than one model into a scene, and if the model is skinned or not, the mesh info aren't stocked under the same node into the hierarchy
![Sad :(](https://hutonggames.com/playmakerforum/Smileys/default/sad.gif)
If you want, send to me an email you can check on your i-device (if you have one) and will attach you to the testflight.
And then you can see how it looks like.