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Author Topic: Send Event issue [SOLVED]  (Read 2846 times)

Nitrohex

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Send Event issue [SOLVED]
« on: January 27, 2014, 07:49:30 AM »
Hi,

I have searched the forum for an appropriate answer but no luck..
I'm having this issue when i try to drag a game object in a Send Event Game object field, and on release i get (see image)

The game object that i'm draging is not a prefab,its not a child object and it has a global event..

Any thought on why i can't drag a game object in Send Event?

Thanks
« Last Edit: January 27, 2014, 12:03:50 PM by Alex Chouls »
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Lane

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Re: Send Event issue
« Reply #1 on: January 27, 2014, 08:16:54 AM »
Works fine for me.

You're dragging a GameObject from the scene hierarchy, right? This would happen if you dragged a script or component or something into there. It's saying what you're dragging isn't compatible with the slot and falling back on Set/Get Property as a New Action.
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Nitrohex

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Re: Send Event issue
« Reply #2 on: January 27, 2014, 08:27:56 AM »
Yes, i'm draging the GameObject from the scene hierarchy, i have also tried to make the object a child of another empty GameObject but i get the same thing..

Can an empty GameObject be draged?
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Nitrohex

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Re: Send Event issue
« Reply #3 on: January 27, 2014, 08:35:23 AM »
The Send Event action is in a prefab object? Does this makes any difference?
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Lane

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Re: Send Event issue
« Reply #4 on: January 27, 2014, 08:40:30 AM »
The Send Event action is in a prefab object? Does this makes any difference?

Absolutely, you can't communicate between the two hierarchies. Store the object and get it at runtime.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Nitrohex

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Re: Send Event issue
« Reply #5 on: January 27, 2014, 08:46:24 AM »
Thanks Lane, as always i appreciate it.
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Lane

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Re: Send Event issue
« Reply #6 on: January 27, 2014, 08:55:13 AM »
Thanks Lane, as always i appreciate it.

No problemo dude.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D