Hi,
I'm trying to set up a simple FSM template that I can just place on meshes so that, on reaching a certain distance from the player, disables the Mesh Renderer on an object. The problem is that in order to specifically disable the mesh renderer, I need to use to set property action, which requires me to specify the object in the scene first.
Is there a way to do a Set Property action on the owner object so I don't have to specify the mesh?