Hi,
ok, have you considered arrayMaker?
https://hutonggames.fogbugz.com/default.asp?W715that would be a very case for this. ArrayMaker will allow you to reference all these sectors and their respective 3 variables
the other possibility is to create this structure using dummy gameobjects and fsm acting as interfaces and data repositories.
so you would create an empty gameobject, call it sector 1, and an fsm would be on it, with 3 variables, value 1, value 2 and value 3.
then that fsm can do operation on them and return /store values on top of that, other fsm would keep a reference of the gameobject "Sector x" and send event to it, or simply use "get fsm xxx" to find out about a particular value.
that's "blackbox" enough for me in most cases.
bye,
Jean