playMaker

Author Topic: Textures memory problem  (Read 1979 times)

jongkook

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Textures memory problem
« on: February 07, 2014, 02:39:35 AM »
Atlas texture is made by using 2DToolkit and it is produced an animation.

When you see Profiler, several atlas0 texture is registered on memory automatically.



Atlas0 is texture that is different from each other in separate folder.

I checked memory is registered automatically because arranged button in scene is connected.
Button is applied to Playmaker 'T2 2d Animation' action.


I thought one animation texture is loaded, performed and deleted in memory when I beat a button.
But every texture that is connected with button is registered and memory consumption is great.
Audio clip is the same.

This problem makes program doesn't perform on mobile normally.
Is there any solution?

buttion action

<use tool>
Unity3d 4.3.2 f1
playmaker 1.7.7
2dtoolkit 2.3.3
NGUI 3.0.9 f2

jeanfabre

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Re: Textures memory problem
« Reply #1 on: February 07, 2014, 06:18:18 AM »
Hi,

 I am not sure if there is anything that can be done on the PlayMaker side, since the calls are the same eventually to the 2dTk or NGUI.

 Have you passed this information to 2dTk guys?

bye,

 Jean

jeanfabre

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Re: Textures memory problem
« Reply #2 on: February 07, 2014, 06:19:45 AM »
Hi,

 actually, Could you send me a repro? looking again at your set up, it may be fine in terms of memory but your performance problems could be from the way you use "wait" action actually, since I think I relate the spikes you see with entering each states.

bye,

 Jean

jeanfabre

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Re: Textures memory problem
« Reply #3 on: February 12, 2014, 06:52:11 AM »
Hi,
 
 It seems you are trying to get in touch with me to send me a repro.

Can you pm me referencing this thread and your email address. Thanks.

Bye,

 Jean