Atlas texture is made by using 2DToolkit and it is produced an animation.
When you see Profiler, several atlas0 texture is registered on memory automatically.
Atlas0 is texture that is different from each other in separate folder.
I checked memory is registered automatically because arranged button in scene is connected.
Button is applied to Playmaker 'T2 2d Animation' action.
I thought one animation texture is loaded, performed and deleted in memory when I beat a button.
But every texture that is connected with button is registered and memory consumption is great.
Audio clip is the same.
This problem makes program doesn't perform on mobile normally.
Is there any solution?
buttion action
<use tool>
Unity3d 4.3.2 f1
playmaker 1.7.7
2dtoolkit 2.3.3
NGUI 3.0.9 f2