OK, that clears one thing up, I suppose you mean that if Max player is set to 4, then Join Random room will join any room with 1, 2, or 3 players.
So what happens if there are no more rooms with free places? Does it fail? Can I link this property back to create room, IE: create a new room if its full?
I have made an FSM that creates a new room when there are 4 players, but something is a bit funky, i think its in the order that things are getting read. IE its creating new rooms instead of joining partially empty rooms, or something... not sure. I feel like I need this functionality in one place, so all creating and joining happens correctly... Like I need to fire a create room command when THIS action reports full, but at the moment thats being done elsewhere, and too early... or something... not sure..
Sorry Im not explaining this too well, Ill test a bit...
M