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Can "Run FSM" show only inspector variables?
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Topic: Can "Run FSM" show only inspector variables? (Read 2120 times)
ClaudioFreda
Playmaker Newbie
Posts: 9
Can "Run FSM" show only inspector variables?
«
on:
February 15, 2014, 12:38:35 PM »
Hello, i'd like to know if there was a way to make the "Run FSM" action only show inspector variables from its template. The list is super cluttered and very confusing for our workflow.
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Alex Chouls
Administrator
Hero Member
Posts: 4000
Official Playmaker Support
Re: Can "Run FSM" show only inspector variables?
«
Reply #1 on:
February 15, 2014, 01:31:23 PM »
That was the original idea, but it broke in an update somewhere down the line. I'll fix this in the next update...
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ClaudioFreda
Playmaker Newbie
Posts: 9
Re: Can "Run FSM" show only inspector variables?
«
Reply #2 on:
February 16, 2014, 01:26:21 PM »
Thanks, that would be great
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ClaudioFreda
Playmaker Newbie
Posts: 9
Re: Can "Run FSM" show only inspector variables?
«
Reply #3 on:
February 19, 2014, 08:31:43 PM »
There's another thing I noticed: there's no way to send the variables to the SubFSM by reference.
This way you cannot have the SubFSM return an "output value" of some kind.
I'm thinking this might be worked around by using the SetEventProperties action just before finishing the SubFSM and the GetEventProperties in the main FSM, but i'm not sure ...
«
Last Edit: February 19, 2014, 08:42:17 PM by ClaudioFreda
»
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jeanfabre
Administrator
Hero Member
Posts: 15500
Official Playmaker Support
Re: Can "Run FSM" show only inspector variables?
«
Reply #4 on:
February 26, 2014, 01:09:34 PM »
Hi,
Yep, send a event back to the parent works. even a regular one, not necessarly using SetEventProperties, just setEventData
bye,
Jean
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Can "Run FSM" show only inspector variables?