Hi,
We'll sort this out:
Can you give some context? are you testing in editor, or else on what platform. what version of unity you are using and what version of playmaker.
-- "Photon Network Instantiate" does work. What do you mean "in the right place", you mean in the "Resources" folder.
-- "Photon GUILayout Toolbar With Rooms" will not show anything if there is no room or if you are not in the lobby. Also, always check against the number of room using the action "Photon Network Get Room Count", if room count is 0, then all is well.
-- "Photon View RPC Broadcast Fsm Event". what event are you sending and are you passing data to it? currently only empty events or events with a string data can be passed trhough the network, this may be the reason ( likely).
Have you studied the sample provided that is 100% done in PlayMaker,
http://www.hutonggames.com/samples.php in there all these actions are used and work fine as far as I am aware, so you should study this demo first to understand when and how to use them so that you can then apply them in your own implementation.
I am currently working on the next update, so If I spot anything, I'll report here if this is related.
bye,
Jean
bye,
Jean