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Persisting changes at run time.
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Topic: Persisting changes at run time. (Read 3449 times)
vidjogamer
Playmaker Newbie
Posts: 10
Persisting changes at run time.
«
on:
February 17, 2014, 10:43:23 AM »
Hello, I would like to know if there is a way to persist changes made at run time? Most specifically to variables, but if changing actions worked too that would be amazing.
The asset store extension "PlayModePersist"
https://www.assetstore.unity3d.com/#/content/188
works great for everything else, but it does NOT work for PlayMaker components.
Is it simple enough to get this added to PlayMaker? If not, maybe you can work with PlayModePersist's author to get his tool to support PlayMaker?
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jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Persisting changes at run time.
«
Reply #1 on:
February 17, 2014, 10:47:11 AM »
Hi,
That's a good request, I'll get in touch with the author. Don't hesitate to contact the author on your end as well. It's important.
bye,
Jean
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jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Persisting changes at run time.
«
Reply #2 on:
February 17, 2014, 10:51:09 AM »
Hi,
Also added this as a trello task. don't forget to vote!
https://trello.com/c/XRKezFsK/59-playmode-persist
bye,
Jean
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vidjogamer
Playmaker Newbie
Posts: 10
Re: Persisting changes at run time.
«
Reply #3 on:
February 17, 2014, 11:27:57 AM »
Oh, I emailed him before I even posted this
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vidjogamer
Playmaker Newbie
Posts: 10
Re: Persisting changes at run time.
«
Reply #4 on:
April 07, 2014, 09:44:53 AM »
Any word on this? If Play Mode Persist isnt compatible, will you look into a PlayMaker native solution?
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jeanfabre
Administrator
Hero Member
Posts: 15620
Official Playmaker Support
Re: Persisting changes at run time.
«
Reply #5 on:
April 08, 2014, 07:17:45 AM »
Hi,
I am not sure anything is planed on that regards.
bye,
Jean
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wrongtarget
Playmaker Newbie
Posts: 5
Re: Persisting changes at run time.
«
Reply #6 on:
March 24, 2015, 10:25:14 AM »
Upvoted this:)
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Persisting changes at run time.