Hi!
You're right, Lane!
It's about the speed. But I made it.
I use a Ground Trigger. And make a FSM with these states:
In State 1 I have a Trigger Event.
In State 2 I have a Float Compare where I compare the speed.
If the speed is greater than 10, it goes to a state where the player die.
If the speed is less than 10, it goes to another state and back to state 1.
It's working very well.
But I don't understand the action "Controller Is Grounded" It's never grounded.
Can someone explain me why?
I will try to use Raycast. I have never used it before, but I will try.