Hi,
I think i need to explain more.
1. Current Player Trigger Action
a. Player enters the trigger (OnTriggerEnter)
b. Does action and disables the trigger
c. Player exits trigger and re-enables it (OnTriggerExit)
2. Jump Action
a. Player jumps
b. Player raycasts on return to see when it touches the floor
Now, when the player jumps (number 2), it leaves the trigger (OnTriggerExit). The problem is when the player is falling down, it hits the trigger first. But i need the trigger to be active still for my 'Current Player Trigger Action'. So this leaves me with a problem.
@JeanFabre how do i turn off the box collider from a state? can i do it by a tag?
Hope this helps
Nick