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Author Topic: translating against a wall causing issues  (Read 1716 times)

graniteoctopus

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translating against a wall causing issues
« on: March 03, 2014, 09:55:29 AM »
Greetings,
I'm working on a 3d platformer. For various reasons I've set it up so that my player character is a rigidbody whose movements on the x and z axis are handled with the translate action.

So far everything controls more or less like I want it, but if I move against a wall the character will kind of stutter against it. Also if I do this while airborne the character will stick to the wall at the same height until I release the movement key.

Does anyone know of any good methods to prevent the character from stuttering against a wall when moving towards it using translate? Any advice would be appreciated. Thanks.

jeanfabre

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Re: translating against a wall causing issues
« Reply #1 on: March 04, 2014, 12:03:08 AM »
Hi,

 you should moe your physics character using forces, not trying to force it's transform position by translating it. that's the problem.

bye,

 Jean