Hi,
Yes, proper documentation needs doing for ArrayMaker. I am aware of this.
in PlayMaker, events can have data attached to them. Within a fsm the action "Set Event Data" and "get event info" are used to set and get these event's data.
ArrayMaker fires event and attach the actual item related to the the event.
so, if you add an string to an Array, the event fired by ArrayMaker will have that string in its event data, that you can retrieve using "get event info". In your case, it's a gameobject, so store the "gameobject" value of "get event info" in "addedToList" and you are good to go.
Does that make sense?
Bye,
Jean