Hi,
Why isn't it possible to get the name of the Game Object the FSM is on by simply specifying Use Owner as the target?
The Set Name action has Use Owner possibility, so why doesn't the Get Name action have this also?
Do I miss understand something?
How do you get the name of the Game Object the FSM is on, without this possibility?
I also tried the Set Game Object. First I would set "self" to a variable then get the name of the variable with Get Name but saw that that action also does not allow Use Owner.
Please shed some light on this, as I'm really confused now why this is not a possibility.
Thanks in advance,
Peter