First, the second image is a correct usage for states, because you cant use FINISHED translate for trigger/collider event, cause it will be auto finish and jump for the next state and I think it will be loop fail..!
The second image is I think good setup, but:
the triggers and colliders, I think not work, if you manually move the object with editor arrows!, only work if the object move with translate or force, ect..
the second:
if you try this setup and dont move the object, you picked "ENTER" collision/trigger, but your object is in rigger/collider, so dont will be work, just if you selected STAY in collider/trigger...