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Author Topic: Kaptain Kat - Cats and Turtles Free [android]  (Read 5800 times)

sebaslive

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Kaptain Kat - Cats and Turtles Free [android]
« on: March 14, 2014, 02:37:39 PM »
100% playmaker game with 2D toolkit!

Take the skies with your captain, Kaptain Kat, above cat skull island as you use your quick fingers to dodge turtle shells while collecting puffy marshmallows. The Kat loves marshmallows.
FEATURES
★ Free
★ High scores
★ FAST Game-play
★ Pirate Cat, Turtles, Flying, Marshmallows, and Pure Crazy

game: https://play.google.com/store/apps/details?id=com.CAFEAPPS.KAPTAINKAT



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Graham

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #1 on: March 26, 2014, 11:57:43 AM »
Did you make the artwork yourself? Pretty cute art style.
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sebaslive

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #2 on: March 26, 2014, 01:29:27 PM »
Thanks! yes I did.
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Graham

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #3 on: March 26, 2014, 05:34:48 PM »
Well congratz on releasing the game! I tried it just now, it's very hard. I think it could be made to feel much more intuitive if you made the blasts on the right match up to the projectiles coming out.

It's confusing when you see a single blast at bottom, and two projectiles come from middle and top. If those were matching, I would be able to predict much more accurately where to move, and I think it as a player I would feel more in control and enjoy it much more.

It has some great potential for fun!
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sebaslive

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #4 on: March 27, 2014, 03:46:06 AM »
Ooooh well the intention is supposed to be that it shows the blast and a .5 seconds later the projectile appears in its place. So it is not showing up like the gif up top? I haven't seen a delay like that in my tests :/

But thanks for playing it as well as the notes!
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Graham

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #5 on: March 28, 2014, 11:18:33 AM »
Ohhh I can see it now! I can point out what the real problem for me is now that you mention that.

The blast for the next wave of projectiles is happening at the exact same time as the projectiles from the last wave are firing. This leads to confusion because it looks like the blast for the next wave is actually the blast coming from the current wave.

Do you see what I mean?

Not sure exactly how to change that, maybe make the blasts persist until the actually corresponding projectile has been released?
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sebaslive

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #6 on: March 28, 2014, 12:16:44 PM »
nice! thanks for the advice, that is a good one. I will make an update with this suggestion.
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escpodgames

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #7 on: March 28, 2014, 06:53:09 PM »
How is your app going in terms of sales etc? (in a general sense)

sebaslive

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #8 on: March 29, 2014, 11:49:37 AM »
It's now at 26/47

Best I could do without paying anyone. I posted it on all the android forums I could find, tweeted it a couple of times, put it on a bunch of communities around google plus, others put it on facebook, and I sent it to every android reviewer I could find.

The reviews are good though!
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sebaslive

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #9 on: March 29, 2014, 02:53:12 PM »
Update:

thanks to Graham for the tip, KK has a new update which should make players much more comfortable playing the game!
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Graham

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #10 on: March 29, 2014, 05:36:20 PM »
I can get to like 30 now! Nice work :)
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sebaslive

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Re: Kaptain Kat - Cats and Turtles Free [android]
« Reply #11 on: March 29, 2014, 08:40:58 PM »
haha yes! thanks
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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