playMaker

Author Topic: Unity 5.0 Announced  (Read 10771 times)

Lane

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Unity 5.0 Announced
« on: March 18, 2014, 01:21:58 PM »
Included features:


Already ordered my upgrade. Awesome stuff!
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

jeanfabre

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Re: Unity 5.0 Announced
« Reply #1 on: March 18, 2014, 02:06:29 PM »
Hi,

 Yeah, crazy stuff!!

I did not even covered like half of what's new between Unity 3 and 4....

 Bye,

 Jean

mweyna

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Re: Unity 5.0 Announced
« Reply #2 on: March 18, 2014, 08:14:25 PM »
So you're promising that Playmaker will work from day 1 right? :)

jeanfabre

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Re: Unity 5.0 Announced
« Reply #3 on: March 19, 2014, 04:38:52 AM »
 ::)

I whish! I am working at the moment on a tool to ease the distribution of custom actions, so indeed I am working towards streamlining the growth of the custom actions world ( and templates and samples) and features support/learning in general.

 Bye,

 Jean

Alex Chouls

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Re: Unity 5.0 Announced
« Reply #4 on: March 19, 2014, 06:44:27 AM »
So you're promising that Playmaker will work from day 1 right? :)

We're in the alpha, so we should be able to catch any problems early and be ready for the official release. However it can take a little longer to find and fix any problems in custom actions and addons, or to support new systems...

Uttpd

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Re: Unity 5.0 Announced
« Reply #5 on: March 19, 2014, 11:34:16 AM »
Unity5 seems another step to a more pro-3D-A-title oriented. The only feature that caught my eye is the direct publishing to browser´s wish may be a payed ad-on anyway. 64 bit is welcome and long overdo.

But the next big one would be the 4.6 with the GUI system announced for next summer. A version that will probably last a year+ in most (free) users pipelines.

PS: Epic just bombed the party https://www.unrealengine.com/blog/welcome-to-unreal-engine-4 Unreal 4 19$/ month + 5%  :o
« Last Edit: March 19, 2014, 02:04:37 PM by Uttpd »

Marsh

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Re: Unity 5.0 Announced
« Reply #6 on: March 19, 2014, 06:57:21 PM »
So you're promising that Playmaker will work from day 1 right? :)

We're in the alpha, so we should be able to catch any problems early and be ready for the official release. However it can take a little longer to find and fix any problems in custom actions and addons, or to support new systems...

Did you get access to the beta?

Lane

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Re: Unity 5.0 Announced
« Reply #7 on: March 19, 2014, 07:13:47 PM »
Unreal Engine 4 responded with $20/mo, 5% royalties.

Then CryEngine responds with $10 flat per user, no royalties.

.. I think something is wrong with the real life this week. It's a good time to know C++.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

Marsh

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Re: Unity 5.0 Announced
« Reply #8 on: March 19, 2014, 08:56:44 PM »
Unreal Engine 4 responded with $20/mo, 5% royalties.

Then CryEngine responds with $10 flat per user, no royalties.

.. I think something is wrong with the real life this week. It's a good time to know C++.

Good thing I do!

Wow I never heard the CryEngine part though. That is pretty nuts.

Lane

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Re: Unity 5.0 Announced
« Reply #9 on: March 19, 2014, 10:00:49 PM »
The cry page isn't that clear, once eula's and such clear the air I think things will settle down. The unity forums are on fire with the techgasm.
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D

marcos

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Re: Unity 5.0 Announced
« Reply #10 on: March 20, 2014, 03:55:16 AM »
It's a good time to know C++.

Sometimes I feel like avoiding learning to code is shooting myself in the foot a whole bunch.

How long would it take someone relatively cluey to become production-ready at coding? I keep telling myself that the time I would need to become decent enough to code myself, I could become a much better artist.

Marsh

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Re: Unity 5.0 Announced
« Reply #11 on: March 20, 2014, 07:16:25 AM »
Depends on the language. You could get by in c# in 3 - 6 months as long as your not doing anything to complicated. C++ on the other hand will take you a pretty long time to get good enough to read cry engine code.

Uttpd

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Re: Unity 5.0 Announced
« Reply #12 on: March 20, 2014, 08:29:38 AM »
On top, Unreal 4 seems to have embraced visual scripting with "blueprints"
35/40m mark, looks like some of my early playmaker graphs :D

Interesting times ahead

lucaderiu

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Re: Unity 5.0 Announced
« Reply #13 on: March 05, 2015, 07:16:25 AM »
Hi,
I'd like to know if there are any updates on PlayMaker for Unity 5. I had access to Unity 5 Beta since late August and I didn't expect PM 1.7.7.2 for Unity 4.x would work so I continued my production with 4.x
Now, by the way, the 5th release is out and I'd like to migrate my projects on the new version. Are there any news about it?
Thank you
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Lane

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Re: Unity 5.0 Announced
« Reply #14 on: March 05, 2015, 07:41:02 AM »
Announcement thread:
http://hutonggames.com/playmakerforum/index.php?topic=9710.0

Be sure to backup your projects before upgrading! =)
Products by Cleverous
|| Vault Core : Database
|| Vault Inventory : Multiplayer Inventory
|| Vault Attributes : Character Stats
|| That Hurt! : Dmg Floaties
|| Quinn : 3D