Hi,
I have an object looping an iTween move in which my Character has to walk over it in order to cross to the other side. The problem is that the object loses its collision once it starts moving and my character just falls through it. I have tried adding a rigid body to both(player and object) and checking kinematics but no success. It is a very simple set up start-state1(action-move to). I'm not sure how to set up the FSM with a collision event action. I tried adding it in the same state and tagging the player but it didn't work.