Hi everyone
I'm using playmaker and I'm attempting to create a camera system for a 2D platformer game.
Currently, the camera is a parent object of a camera parent object, which gets the position of the
There are points in this game where I would like to stop the camera from moving past if it reaches a certain point.
I had the idea of giving the camera a box collider. I can create a cube with a box collider in it to represent an area that I do not want my camera to cross.
Currently my state machine uses two events, simply get position of the player camera and set the position of the camera parent to the player camera position. I believe that there needs to be a collision check between these two events.