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IndexOutOfRangeException: Array index is out of range.HutongGames.PlayMaker.Actions.GetNextRayCast2d.DoGetNextCollider () (at Assets/PlayMaker Unity 2D/Actions/GetNextRayCast2d.cs:132)HutongGames.PlayMaker.Actions.GetNextRayCast2d.OnEnter () (at Assets/PlayMaker Unity 2D/Actions/GetNextRayCast2d.cs:111)HutongGames.PlayMaker.FsmState.ActivateActions (Int32 startIndex)HutongGames.PlayMaker.FsmState.OnEnter ()HutongGames.PlayMaker.Fsm.EnterState (HutongGames.PlayMaker.FsmState state)HutongGames.PlayMaker.Fsm.SwitchState (HutongGames.PlayMaker.FsmState toState)HutongGames.PlayMaker.Fsm.UpdateStateChanges ()HutongGames.PlayMaker.Fsm.DoTransition (HutongGames.PlayMaker.FsmTransition transition, Boolean isGlobal)HutongGames.PlayMaker.Fsm.ProcessEvent (HutongGames.PlayMaker.FsmEvent fsmEvent, HutongGames.PlayMaker.FsmEventData eventData)HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEventTarget eventTarget, HutongGames.PlayMaker.FsmEvent fsmEvent)HutongGames.PlayMaker.Fsm.Event (HutongGames.PlayMaker.FsmEvent fsmEvent)HutongGames.PlayMaker.Fsm.Event (System.String fsmEventName)PlayMakerFSM.SendEvent (System.String eventName)Enemy_Status.Attack () (at Assets/Scripts/Game/Enemy_Status.cs:48)