playMaker

Author Topic: Game over transition.  (Read 5762 times)

sebaslive

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Re: Game over transition.
« Reply #15 on: April 02, 2014, 01:25:28 AM »
I made this package with examples on how to use it. Let me know if this better explains it!
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


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jeanfabre

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Re: Game over transition.
« Reply #16 on: April 03, 2014, 08:04:03 AM »
Hi,

 Simply use the "send event" action, and select the option "GameObject FSM".

 But in most case you can simply fire the event to a gameobject and all fsm will get it then.

bye,

 Jean

coffeeANDsoda

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Re: Game over transition.
« Reply #17 on: April 22, 2014, 12:26:24 AM »
I made this package with examples on how to use it. Let me know if this better explains it!

Sorry for the delay. So in your example, it applies to the controller FSM? Because don't know whether or not I should use that in the health manager or the object itself since it's a trap with spikes.

sebaslive

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Re: Game over transition.
« Reply #18 on: April 23, 2014, 02:28:28 PM »
Either one. You can tell the player that if it hits the spikes send a global event to everyone saying that is dead (the kill button in the package) or you can have the health manager do it.
All my VR games use Steam VR Playmaker Toolkit: http://u3d.as/u20
And Oculus Touch Playmaker Toolkit: http://u3d.as/QT5


Follow me @sebasRez