Hi,
I have a simple maya hierarchy prop with quite a few hours of working the FSMs
topGroup
subFolder
geometry1
geometry2
subFolder2
geometry3
geometry4
I added a new subfolder to my topGroup with a few new pieces of geometry in it. When I bring it into Unity, I can see the asset is updated, the original, but it is NOT updating the prefab. I ran into this problem before, when I accidentally broke the link between the prefab and the original. I have NOT done it this time. Now, if I want to use the updated asset, I have to rebuild all my FSMs again!
There is zero documentation on how to import and update assets when working with Unity Playmaker. Is there something broken in my file?!!? Should it be just a mouse click?!?! I have spent 2 work weeks worth of figuring our my playmaker FSM set up, and rebuilding it again (for the third time) seems ridiculous!
Sorry for being pissy, I am very frustrated. If I have to rebuild my FSMs every time I update each model, I will get nowhere fast
Maybe playmaker only accepts certain folder structures from maya (no sub folders, etc), but once again, there is zero documentation for how to maintain your FSMs on model update and compatible importing for playmaker functionality