Hi,
to do that, you would use "vector3 operator", get the distance as a float, if that float is greater then say 0.1 ( give it a bit of marging, it's more predictable), using "float compare" action, then you know if the object moved.
Now, IF your object is a rigidBody, simply get the velocity and simply use "get speed" action and compare the speed against 0.1 as well.
Bye,
Jean