playMaker

Author Topic: getting mecanim and playmaker to work  (Read 1673 times)

flo123

  • Playmaker Newbie
  • *
  • Posts: 3
getting mecanim and playmaker to work
« on: April 04, 2014, 05:56:03 AM »
Hey guys!
I'm new to this, so sorry for the facepalms ;)
Playmaker is doing a great job so far! But I have a question:

I have a character, animated in Maya, set up with Mecanim. Everything works so far. Also Playmaker works fine (except with the character).

What I want:
I want to use Playmaker to simply play a certain animation of that character (maybe on key down or trigger enter or something).

The problem:

It worked fine with Legacy Animations, but now with mecanim it does not.
So I downloaded the "PlayMakerAnimatorActions.unitypackage" and opened it up, and imported all the files. Now I just have the standart playmaker folders in my project along with the "Playmaker Animator" folder.

When I hit "play" it gives me
"Assets/PlayMaker Animator/Actions/Editor/GetAnimatorBoneGameObjectActionEditor.cs(11,62): error CS0246: The type or namespace name `CustomActionEditor' could not be found. Are you missing a using directive or an assembly reference?"

Also there are no Mecanim Actions in the action browser...
It is obvious, that I'm simply too stupid, to get even the Mecanim support for Playmaker running...

I could not find any further instructions on how to setup the mecanim support for playmaker correctly...

Thanks for any answer!
Best Regards
Flo


jeanfabre

  • Administrator
  • Hero Member
  • *****
  • Posts: 15500
  • Official Playmaker Support
Re: getting mecanim and playmaker to work
« Reply #1 on: April 04, 2014, 08:48:34 AM »
Hi,

 Can you double check that you have the lates version of PlayMaker?

bye,

 Jean