I am making a 2d top down game like Zelda for mobile, I'm starting out building the worlds properly after getting the mechanics down and was using a 1x1 plane and texture atlas to build the world.
Would it be easier to build the levels over creating them from Playmaker Arrays (as they only seem to go upto 30).
Just thinking out loud: I guess building 1000+ tiles at the start of the game will make it chug. I should load areas when there going to be on screen.
Or is there a better way of doing this? Has anyone here made a map like this
http://i.imgur.com/FxgMM.png ?
Any pointers?