playMaker

Author Topic: Works in debug, not in normal play mode  (Read 1138 times)

prattfall

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Works in debug, not in normal play mode
« on: April 22, 2014, 09:12:28 AM »
This is related to my previous thread, but some of the issues with that have been solved and others were getting muddled, so I have a new specific question:

There are two food objects. The agent looks for the closest and eats it, then if there are any more, it is supposed to go and eat those. However, it stops at the first food.

https://www.flickr.com/photos/120865053@N02/13965875671/

However, running in debug (stepping to next state in any FSM), it seems to work:

https://www.flickr.com/photos/120865053@N02/13965881981/

Any help?