Okay,
Here's what I'm trying to do:
Setting a component value to X (Set Property)
I need to do this one an object I have saved from a collision event "Collider: Who"
Now I need to change Who's component value (example collider on the who object to off)
I've tried:
Set Fsm object to "test"
Than I try "set Property target object test"
But the "object" type I cannot change,
therefore the property I cannot access.
I have a feeling I'm going at this the wrong way,
but how do I truly reference an component from a collider event such as this,
I've tried has component and other fun stuff.
Please help,
thanks
I have tried Set Property but I need to set it through finding the game object :from the collider,
as I cannot drag and drop which item it will be - since there is no idea which one you will hit in runtime.
How can I set property on a collider custom script is the question
I finally figured it out -------
I can do a "get component"
Game OBj; "collider" (saved from teh collider event)
ObjectType; (variable from FSM, set to the "script")
Store comp. (as the var u want)
then you can do "Set property" on the "saved
the var you wanted... change the property,
wohoo!