Thank you for your help. However, I am trying to explode objects as they are either hit, punched, kicked, or shot at by a device. How do I trigger the explosion? What do I use? Right now, I am using collision event on enter with no luck.
Thanks again.
Mike
that is what you are seeing on that screenshot!
You can see the die state triggers the explode action wich then triggers the script.
So in your case it's extremely similar.
Have a wait state, then on a collide or trigger move to the next state which has
the explode action in it.
Only reason the screenshot is different is because the units have health.
If i where you i would setup a FSM on the object that will explode
Start -> (wait state) [onTrigger by player - goto event] -> [Explode action]