Hi Team,
Just wondering if anyone has any idea how I can get this to work.
I have playMaker and A* Pathfinging Pro installed.
I have a functioning A* grid and I can manually get my AI pathing through the level using the included A* Seeker script by manually configuring the target game object. The Game Object is entered as a global game object variable of the seeker script.
I believe I should be able to use the Set Properties to modify the target game object in game but so far my tests have failed.
I am using a Mouse Pick to identify the Game Object is clicked... so I believe the next step should be fairly simply and put that Game Object into the target variable.
Should this work?