Hello all,
So I am looking at using PlayMaker and have implemented it in my project. I am running into a problem however, I want to manually set the state from code. There is a post on the forum about this dating from 2012, so I thought I'd start a new one.
Is it possible to do Fsm.SetState(So-and-so)?
My use case is to reset the FSM to a previously saved, hrum, state, so to speak. If it is not possible, what are the alternatives?
Thanks in advance,
Alain-Daniel