Hi,
Over the last few months, we worked with GameAnalytics to provide a tight integration between the two systems so that it's really easy for PlayMaker and GameAnalytics to work together.
GameAnalytics
published in its blog an article about this improved PlayMaker integration, with a quick intro video showing the basic processes and how to work it out (Don't laugh at my accent please
it took me so may takes to get there...
This work we did with GameAnalytics was also
featured on Unity blog today, via a very cool project called
BottleNeck I have been involved with over the last few months. They interviewed Magnus from
TumbleHead who's directing this project.
The game is very polished with amazing graphics, great attention to details and a very interested approach to puzzles ( ala cut the rope). I can't wait for it to go on the app store!
It's a true 100% PlayMaker game, and everything we've been working on that required custom actions were
all made available back on this forum and the wiki.
XmlMaker is a typical system used and further improved in BottleNeck, where all the game data and user progress is TOTALLY handled with a xml file, it reads and writes on the fly as you progress into the game using simple yet powerful xPath queries.
BottleNeck also make use of the amazing GameAnalytics service to gain the necessary insight and data to monitor the wealth of the game and how users are doing, where they struggle. This is critical to have proper analytics in your games, without it, you will always be in the blur as to how your game is being played. For example, BottleNeck is tracking how long it takes for a user to complete levels, and how many time they retry, how long it takes them to spot that there is retry button flashing after few seconds of inactivity, etc etc. All this information can then be analysed on GameAnalytics dashboard and you can spot say a level that is too complex and should be put either down the list so that it's accessed later when the user is more experienced or actually reworked for the user to get a feel of natural progressions.
So, now you know a bit more about what's going on outside this forum ( meaning, why sometimes you have to bump me few times to get something done...
), and how most of the wiki content is produced and where it comes from. I feel really lucky and privileged to spend my days juggling with so many cool and challenging projects for clients and asset store publishers to finally benefit you, PlayMaker users.
Bye,
Jean