Hi
I have a camera following my player (attached a screenshot showing setup). I have the camera as a child of a GameObject and have it update its position.
My game is 3D and the player can walk up a wall and essentially turn itself 90 degrees. As the camera follows it catches the floor causing the view to be blocked for a couple of seconds. Depending on how fast you walk.
How can i prevent this?
I have a Trigger which i could use. But not sure as to the best approach.
Using Layers?
Using Colliders?
Using Trigger to freeze camera for few seconds?
thanks
Nick