Hi Playmaker forum.
Short introduction:
We are a small indie team, working on two games. One mobile and one console/PC/MAC. The mobile game is made in playmaker and causing some problems.
Game:
The game is a endless 2d runner, where you collect coins and upgrade your weapons. It has great looking pixel graphics. The game is different because you can challenge your friends and bet real money.
Problem:
The game is very fast phase, and the speed increases. The camera is standing still and the environments move. The game is optimized fairly well, I use pool manager for all props, enemies and coins. I have some physics. But not a lot. And it seams that everything is running smoothly except how the environment translate.
I think the problem is the speed that updates and increases, while the environment moves. If I use every second the environment will increase speed every second (and frame) and make a little "jump", if I use every frame, it's not really working, because the FPS changes accordingly to how many objects are in the scene. it runs around 45-60 FPS on our mobile test device, and around 100 FPS on a PC. I tried playing around with both fixed update and late update.
I have translate on 9 different environment modules, a props group, on all enemies and a spawning object. I have a lot of functions that runs every frame.
Any ideas?
Cheers
Dennis
PS. I'm normally a artist, my knowlegde within programming is limited.