So i took the photon example and set it side by side with my player.
Did every thing almost the same apart form animation and the Ismine/isme.
The example uses 2 scripts(scripts i dont want to use because they dont fit my game), instead i have 1 FSM for movement control on the main game object and 1 FSM on a child object(head/look).
Once i instantiate my player prefab i want it to detect if its my player or not.
And if it is my player.than i want to turn on the desired FSM's,components and gameobjects:
Player camera.
Movecontroll FSM.
Headlook FSM.
Audio listener.
However.i can not get this to work.
First think i had was just a Isme action with a YES and NO event(did not work,would always go to NO)
Than i copyed the statements form the example and edited it so i could activate/enable my objects.
This gives me an error.
Fsm component 'Player(clone)' on gameObject 'Player(clone)' has variable checked for network synching, but no PhotonView component is observing this fsm
But player prefab does have the photonview.
Also if i un pause the game,i'm able to manually turn on headlook and have it function how it should. But when i manually enable the movement FSM, it rubberbands me back to my instantiated spot.
The camera does get activated and the prefab does get spawned on the spawn point.
It took me 3 hour's to set it up and trying to get it working..but no luck.
I do know how to instantiate and enable components in script( i followed a tutorial)but thats a tedious process and i just want to do it in playmaker.